Playing a aggressive on-line game means being subjected to a specific amount of unsolicited criticism. I think you receive a bit more of it in CS:GO, though, because your dead teammates form a type of peanut gallery who can talk to you from past the grave. Being the final one alive as 4 other gamers hover over your digital shoulder is a quintessential CS experience.
I’ve been that digital shoulder hundreds of times, struggling to clutch while an individual I’ve never met tells me which gun I ought to seize to retake Nuke’s A bombsite, or chastises me for using a grenade in a one-on-one situation. It is annoying, but I am really grateful for lots of the cruel feedback that’s been handed to me in these moments because it’s shaken me out of some bad habits.
Beneath, a selection of a few of the criticism that’s been condescendingly muttered at me in CS that turned out to be great advice:
Shooters, single-player shooters particularly, situation us to reload as a Pavlovian response to getting a kill. Resisting that urge is among the first things most new CS gamers must unlearn. Most weapons in CS:GO take between and 4 seconds to reload: loads of time for someone to peek round a nook or move by the space you need to be defending. But maybe more importantly, in shut-quarters, reloading betrays your position with sound. Consider the trade-off: would you reasonably have a full mag and an enemy who knows the place you are, or a shallow mag and an enemy who’s out of position?
Do not underestimate how much you are able to do with 4 or 5 bullets. With a rifle, it takes three or 4 non-headpictures to take an enemy from full well being to none—and in late-game situations, it is even less possible that the enemy around the nook has one hundred HP.
“Do not pretend.”
A few months ago one in every of my teammates in a match I’d solo queued into called me out on this. “What are you doing? I wager you saw that on Twitch or some shit, right?” He was right. I used to be “ADAD” spamming (rapidly tapping A and D in alternation) to hold a nook on de_inferno. There was no purpose or tactical value to what I was doing, best csgo hacks 2019 I used to be just miming something I might seen in a tournament. It was the equivalent of doing a bunch of fancy dribbling in soccer with nobody enjoying defense towards me.
It is nice to experiment with stuff you see in competitive play, however understanding the situational benefits of every maneuver is a large step toward pulling it off successfully. After the ESL, I started backing away from my very own flashbang grenades on entries, something I beloved seeing in that tournament. However then I realized that my grenade placement wasn’t practically ok to ensure that I used to be flashing enemies in any respect—I used to be just imitating for the sake of imitating
“Please, please do not throw that grenade.”
Put the pin back in. I see a lot misplaced faith in the frag grenade in CS:GO, partly because I was that man who’d start a bombsite retake with a frag toss, usually coming around corners while nonetheless within the follow-by means of animation for the throw. Here is what I learned, after someone lastly scolded me: your frag isn’t going to kill anyone. Even for those who’re the Joe Montana of grenades and toss directly into the enemy player’s mouth, it’s going to do 57 damage. When you performed lots of CS:Supply, the place grenades did a max of 72 against armored opponents, take a moment to realize that an ideal toss will solely inflict as a lot as about two bullets.
In almost all situations, however especially in a single-on-ones, your rifle goes to be able to kill somebody quicker and more safely than any form of offensive grenade. Flashes are helpful in plenty of conditions in CS, but they’re additionally unreliable: you’ll be able to’t ensure how well you have blinded someone. If I had just saved my gun out instead of reaching for that four key, I might’ve gained many more rounds for my team.